
Battering rams, on the other hand, are used to punch holes in walls and to destroy gates. Those units are protected from enemy fire while traveling inside of towers. Siege towers are used to deliver infantry units safely to the walls. If they don't have them, they will have to spend several turns preparing siege equipment - siege towers and/or battering rams. When sieging a settlement that has walls, the attacking army must bring artillery units with them. The higher the level of the walls surrounding the settlement, the better are the defensive capabilities of it - stronger walls, more powerful towers and so on. The defending side will be protected inside of a fortress with walls and towers - the latter one will decimate infantry units. In the case of sieging a settlement that has walls, the whole process is entirely different. Both armies have equal chances - except for the fact, that the defending side will have all of its army present on the battlefield, while the attacking one has to wait for reinforcements.

In the first type the battle will take place on a randomly generated map, without walls, fortress and so on. We should start by dividing sieges into two types - over settlements that don't have walls, as well as those that do. Sieges can be activated from the main menu of the game.
